Chronic Pain Rehabilitation with a Serious Game using Multimodal Input

C. Schönauer, T. Pintaric, H. Kaufmann, S. Jansen-Kosterink, M. Vollenbroek-Hutten:
"Chronic Pain Rehabilitation with a Serious Game using Multimodal Input";
Vortrag: International Conference on Virtual Rehabilitation (ICVR 2011), Zurich, Switzerland; 27.06.2011 - 29.06.2011; in:"Proceedings of Virtual Rehabilitation 2011", (2011), 8 S.

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Abstract:


Rehabilitation for chronic pain follows a
multidisciplinary approach, which despite the effort, often
lacks the long term success and patients often fail to translate
the skills learned in therapy to every day life. Serious games
are hypothesized to support patients to self manage their
complaints and keep training their physical functions by
themselves, especially, when the game is controlled by the
patient´s own body performance. In this paper we present the
implementation of a system providing multimodal input,
including our own full body motion capture system, a low cost
motion capture system (Microsoft Kinect) and biosignal
acquisition devices to a game engine. In addition, a workflow
has been established, that enables the use of the acquired
multimodal data for serious games in a medical environment.
Finally, a serious game has been implemented, targeting
rehabilitation of patients with chronic pain of the lower back
and neck. The focus of this work is on the multimodal input
and how it is used in a game to support rehabilitation of
chronic pain patients. A brief comparison of a marker-based
full body MoCap system and Microsoft´s Kinect is included.
Preliminary results of tests currently underway are provided.